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Chiang Mai Darts

Chaing Mai's best darts night every Tuesday at Tuskers

We have a quality dart board and sets of darts so come and play anytime!

Darts Night

 We have a darts night every Tuesday and welcome people of all standards to join us.Players normally start arriving from 7.30pm.

As a bonus for players we have our Save Baht with a Dart promotion.At one stage of the evening all the payers will get a one dart shot at the board and whatever they score will be there discount for that night.Score 10 and you get 10% off your bil, score trble 20 and you discount is 60%!

We don't just play 501 but a number o different games (listed below) which appeal to players of all standards.

Tuskers Guide to Darts Games

Basic Rules - 501, 301

Starting from a set score, usually 501 or 301, a player wins by reducing his score to zero. The last dart in the leg must hit either a double or the inner portion of the bullseye, which is the double of the outer bull, and must reduce the score to exactly 0.

Round the Clock

·        You need to work your way around the board numerically from 1 to bullseye(25 or 50).

·        Every dart thrown counts whether it hits the board or not.

·        You must finish on bull.

·        If you hit a double of the number you are going for you can move on two number (i.e. hit double 1 and you move on to shot for number 3). If you hit a treble you move on 3 numbers.

·        The total number of darts used to complete all the numbers and the bull is your score.

The Tuskers Round the Clock Challenge

Beat the current record and receive 30% off your bill!

Mickey Mouse, Tic Tac, Cricket

Mickey Mouse starts with the scoreboard set up like this

 

 

Player 1

Player 2

10

 

 

11

 

 

12

 

 

13

 

 

14

 

 

15

 

 

16

 

 

17

 

 

18

 

 

19

 

 

20

 

 

Doubles

 

 

Trebles

 

 

Bull

 

 

Points

 

 

 

  • Players take it in turns with 3 darts each
  • The object is for a player to hit each number and the bulls three times.
  • Doubles count as two hits and triples as three.
  • The first player to hit a number three times owns that number and it is said to be open.
  • A player can score points on that number until his opponent closes it.
  • To close the number the opposing player must hit the number 3 times. That number is then removed from play.

e.g

13

XX

X

14

XXX

XXX

15

XXX

X

In the above example 13 is not open for either player.

14 is closed

15 is open for player 1 to score

 

  • The double ring scores double the number's value and the treble ring scores triple the number's value.
  • Numbers 1-9 don't count except for doubles and trebles
  • The outer bullseye ring is worth 25 points and the inner circle (or double bull) is worth 50.
  • Once a player has opened or closed all the required numbers and bull and has equal or more points than his opponent that player wins.

Scram

·        Scram is a version of Mickey Mouse between 2 players or teams

·        The scoreboard is se up in the same way as Mickey Mouse

·        One Player/team is the blocker and one the scorer they throw alternately.

·        Blockers throw first and with the objective of closing as many numbers as possible by getting 3 of each number.

·        Scorers score as many as points as possible on any open numbers.

·        Once the blockers have closed out all the numbers the total points scored by the scoring team is recorded.

·        The roles then switch with the points total the score to beat before all the numbers are closed.

Variations are that the bull is not included or just 1 dart can close outa number.

Bowlers and Batters

·        Another cricket variant where players/teams are assigned different roles

·        One team is the batter and one the bowler; roles reverse for the second innings

·        Ten wickets are assigned to the batting team and they take wickets by hitting the bull. The outer bull is worth one wicket the bullseye two.

·        The batting team scores runs by throwing at the board as in normal play except that only scores over 40 count, 41 scores 1 run, 58 18 runs and so on.

·        The batting team must scores as many points as possible while wickets remain.

·        The bowling team must take 10 wickets

·        The roles are then reversed with and the second batting team must beat the score set before losing all their 10 wickets.

Tewnty20

·        The 'batting side' has 7 sets of 3 darts to score as many 'runs' as they can. The first 2 sets of darts are the 'powerplays' and count the full score, the following 5 sets of darts score half points, rounded up.

Example score:

Set 1; 20, 20, 1 (41 PTS) Set 2; 14, 40, 20 (74 PTS) Set 3; 20, 1, 5 (13 PTS) Set 4; 15, 3, 20 (19 PTS) Set 5; 60, 15, 15 (45 PTS) Set 6; 15, 20, 5 (20 PTS) Set 7; 14, 13, 24 (26 PTS)

Total scored – 238

·        The 'bowler' has 6 sets of darts to take the ten wickets to bowl the batting side out. Wickets are taken by scoring either outer bull (2 Wickets) or bullseye (4 wickets).

·        The beauty of the game is that once a player loses four wickets, they must throw one of their three darts with their non darts hand, losing six wickets means 2 darts with weak hand, and when 8 wickets are down all three must be thrown with the weak arm. This creates a real tension in run chases and can make for unbelievably tense finishes.

Shanghai

·        Shanghai is a darts game of accuracy.

·        Hitting doubles and triples is paramount to victory.

·        This game may be played with 2 to infinite number of players.

·        The standard version is played in 7 rounds.

·        During each round there is one number that is your target and each player throws three darts.

·        You begin with number one and work your way up sequentially to the seven.

·        You try and score as many points as possible; only the number in play scores points, so if the current number in play is four and you hit a six no points are scored.

·        Doubles and triples do count (triple four would give you twelve points).

·        You win by being the person who has the most points at the end of seven rounds (1-7)

·        Alternatively you can score a Shanghai at any time and win instantly.

·        To score a Shanghai you have to hit a triple, a double and single of the number that is in play.

Halve-It, Murder

·        Halve-It, sometimes called Murder, is one of the more challenging games

·        Like Shanghai the game is played in 7 rounds

·        In each round only a single number is in play.

·        The numbers used, and the order they are played, are as follows: 20, 16, double 7, 14, triple 10, 17, and bull's-eye.

·        The object of the game is to score as many points as possible.

·        You can only score on the number in play for that round.

·        If you should miss the number in play with all three of your darts, your cumulative score is cut in half; hence the name of the game.

·        If you have to halve an odd numbered score, you round up (37 would become 19).

·        The player with the highest number of points is the winner.

 

Cricket Halve-It

·        Uses the same rules as regular Halve-It but the cricket numbers are used instead (20, 19, 18, 17, 16, 15, and bull's-eye).  

Fifty One by Fives

·        Fifty-One by Fives requires very accurate dart throwing.

·        The game uses all of the board but due to the rules of the game, the 5, 10, 15, and 20 are the most popular.

·        Your total points each round must be divisible by five to score any points; your total points scored each round is your points scored divided by five. For example, if you score 35 points during your turn, you would score 7 points (35÷5 = 7).

·        All three darts must score, any dart outside the board forfeit the turn.

·        If your score at the end of your turn is not divisible by five, you score no points.

·        To win the game you must score exactly fifty-one points, and on your turn, all three of your darts must score.

·        An example win would be: your score is 42, your first dart you hit a 20, second dart you hit another 20, and on your final dart you hit a 5. This would give you 45÷ 5=9 points, 42+9=51.

·        If you score too many fives you have busted and your turn is over. You start your next turn at your old score.