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We have a quality dart board and sets of darts so come and play anytime!
Darts Night
We have a darts night every Tuesday and welcome people of all standards to join us.Players normally start arriving from 7.30pm.
As a bonus for players we have our Save Baht with a Dart promotion.At one stage of the evening all the payers will get a one dart shot at the board and whatever they score will be there discount for that night.Score 10 and you get 10% off your bil, score trble 20 and you discount is 60%!
We don't just play 501 but a number o different games (listed below) which appeal to players of all standards.
Basic Rules - 501, 301
Starting from a set score, usually 501 or 301, a player wins by reducing his score to zero. The last dart in the leg must hit either a double or the inner portion of the bullseye, which is the double of the outer bull, and must reduce the score to exactly 0.
Round the Clock
· You need to work your way around the board numerically from 1 to bullseye(25 or 50).
· Every dart thrown counts whether it hits the board or not.
· You must finish on bull.
· If you hit a double of the number you are going for you can move on two number (i.e. hit double 1 and you move on to shot for number 3). If you hit a treble you move on 3 numbers.
· The total number of darts used to complete all the numbers and the bull is your score.
Beat the current record and receive 30% off your bill!
Mickey Mouse starts with the scoreboard set up like this
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Player 1 |
Player 2 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 |
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17 |
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18 |
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19 |
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20 |
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Doubles |
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Trebles |
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Bull |
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Points |
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e.g
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13 |
XX |
X |
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14 |
XXX |
XXX |
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15 |
XXX |
X |
In the above example 13 is not open for either player.
14 is closed
15 is open for player 1 to score
· Scram is a version of Mickey Mouse between 2 players or teams
· The scoreboard is se up in the same way as Mickey Mouse
· One Player/team is the blocker and one the scorer they throw alternately.
· Blockers throw first and with the objective of closing as many numbers as possible by getting 3 of each number.
· Scorers score as many as points as possible on any open numbers.
· Once the blockers have closed out all the numbers the total points scored by the scoring team is recorded.
· The roles then switch with the points total the score to beat before all the numbers are closed.
Variations are that the bull is not included or just 1 dart can close outa number.· Another cricket variant where players/teams are assigned different roles
· One team is the batter and one the bowler; roles reverse for the second innings
· Ten wickets are assigned to the batting team and they take wickets by hitting the bull. The outer bull is worth one wicket the bullseye two.
· The batting team scores runs by throwing at the board as in normal play except that only scores over 40 count, 41 scores 1 run, 58 18 runs and so on.
· The batting team must scores as many points as possible while wickets remain.
· The bowling team must take 10 wickets
· The roles are then reversed with and the second batting team must beat the score set before losing all their 10 wickets.
· The 'batting side' has 7 sets of 3 darts to score as many 'runs' as they can. The first 2 sets of darts are the 'powerplays' and count the full score, the following 5 sets of darts score half points, rounded up.
Example score:
Set 1; 20, 20, 1 (41 PTS) Set 2; 14, 40, 20 (74 PTS) Set 3; 20, 1, 5 (13 PTS) Set 4; 15, 3, 20 (19 PTS) Set 5; 60, 15, 15 (45 PTS) Set 6; 15, 20, 5 (20 PTS) Set 7; 14, 13, 24 (26 PTS)
Total scored – 238
· The 'bowler' has 6 sets of darts to take the ten wickets to bowl the batting side out. Wickets are taken by scoring either outer bull (2 Wickets) or bullseye (4 wickets).
· The beauty of the game is that once a player loses four wickets, they must throw one of their three darts with their non darts hand, losing six wickets means 2 darts with weak hand, and when 8 wickets are down all three must be thrown with the weak arm. This creates a real tension in run chases and can make for unbelievably tense finishes.
· Shanghai is a darts game of accuracy.
· Hitting doubles and triples is paramount to victory.
· This game may be played with 2 to infinite number of players.
· The standard version is played in 7 rounds.
· During each round there is one number that is your target and each player throws three darts.
· You begin with number one and work your way up sequentially to the seven.
· You try and score as many points as possible; only the number in play scores points, so if the current number in play is four and you hit a six no points are scored.
· Doubles and triples do count (triple four would give you twelve points).
· You win by being the person who has the most points at the end of seven rounds (1-7)
· Alternatively you can score a Shanghai at any time and win instantly.
· To score a Shanghai you have to hit a triple, a double and single of the number that is in play.
· Halve-It, sometimes called Murder, is one of the more challenging games
· Like Shanghai the game is played in 7 rounds
· In each round only a single number is in play.
· The numbers used, and the order they are played, are as follows: 20, 16, double 7, 14, triple 10, 17, and bull's-eye.
· The object of the game is to score as many points as possible.
· You can only score on the number in play for that round.
· If you should miss the number in play with all three of your darts, your cumulative score is cut in half; hence the name of the game.
· If you have to halve an odd numbered score, you round up (37 would become 19).
· The player with the highest number of points is the winner.
Cricket Halve-It
· Uses the same rules as regular Halve-It but the cricket numbers are used instead (20, 19, 18, 17, 16, 15, and bull's-eye).
· Fifty-One by Fives requires very accurate dart throwing.
· The game uses all of the board but due to the rules of the game, the 5, 10, 15, and 20 are the most popular.
· Your total points each round must be divisible by five to score any points; your total points scored each round is your points scored divided by five. For example, if you score 35 points during your turn, you would score 7 points (35÷5 = 7).
· All three darts must score, any dart outside the board forfeit the turn.
· If your score at the end of your turn is not divisible by five, you score no points.
· To win the game you must score exactly fifty-one points, and on your turn, all three of your darts must score.
· An example win would be: your score is 42, your first dart you hit a 20, second dart you hit another 20, and on your final dart you hit a 5. This would give you 45÷ 5=9 points, 42+9=51.
· If you score too many fives you have busted and your turn is over. You start your next turn at your old score.